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Project Activities


The Preserving Virtual Worlds project is broken roughly into three phases:

  1. Scoping and background research;
  2. Schema development;
  3. Implementation (archiving of test cases) and Wrap-up.

Some additional detail is provided below. For further information please contact Maeve Reilly (mjreilly@illinois.edu).

Phase Top-level tasks include…
Phase 1: Scoping and Background Research
  • Identify representative types of preservation issues/considerations posed by the case set (including Second Life)
  • Develop a beginning framework for characterizing game and interactive fiction by type of preservation problem (based on case set)
  • Identify and attempt to resolve specific IP issues associated with individual works in case set proposed for archiving
  • Conduct background research for preserving complex interactive user-behavior, including surveying existing relevant taxonomies for documenting game behaviour and interactive fiction behaviour and analyzing examples of selected game-play data in order to better understand the role such content could play in preservation
  • Conduct background research for schema development, including researching emulation and migration strategies currently in use, and reviewing preservation policies of collecting institutions
Phase 2: Schema Development
  • Develop new schema to capture technical metadata and other representation information for the data formats included in our case studies
  • Develop new schema for description of Context Information for digital objects
  • Make recommendations for use of selected existing wrapper formats
Phase 3: Implementation (ingestion of test cases) and Wrap-up
  • Ingest a selection of early interactive fiction and early games (dependent on resolution of technical and IP issues) using existing institutional repositories at Stanford, UIUC and (TBD) Maryland
  • Ingest selected participating Second Life projects (dependent on resolution of technical and IP issues) using existing institutional repositories at Stanford, UIUC and (TBD) Maryland
  • Analyze institutional repositories’ capabilities to support full metadata set necessary for curation of games and interactive fiction
  • Complete final project reports and recommendations
Key deliverables include…
  • Identification of representative types of preservation problems posed by the case set
  • Development of beginning framework for characterizing game and interactive fiction by preservation problem
  • Surveys of existing taxonomies for documenting game behavior and interactive fiction behaviour
  • New schema to capture technical metadata and other representation information for the data formats included in our case studies
  • New schema for description of Context Information for digital objects
  • Recommendations on use of selected existing wrapper formats
  • Archived content (selected test cases) and repository analysis
  • Feedback/recommendations to LC for their national collecting plan