| Phase |
Top-level tasks include… |
| Phase 1: Scoping and Background Research |
- Identify representative types of preservation issues/considerations posed by the case set (including Second Life)
- Develop a beginning framework for characterizing game and interactive fiction by type of preservation problem (based on case set)
- Identify and attempt to resolve specific IP issues associated with individual works in case set proposed for archiving
- Conduct background research for preserving complex interactive user-behavior, including surveying existing relevant taxonomies for documenting game behaviour and interactive fiction behaviour and analyzing examples of selected game-play data in order to better understand the role such content could play in preservation
- Conduct background research for schema development, including researching emulation and migration strategies currently in use, and reviewing preservation policies of collecting institutions
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| Phase 2: Schema Development |
- Develop new schema to capture technical metadata and other representation information for the data formats included in our case studies
- Develop new schema for description of Context Information for digital objects
- Make recommendations for use of selected existing wrapper formats
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| Phase 3: Implementation (ingestion of test cases) and Wrap-up |
- Ingest a selection of early interactive fiction and early games (dependent on resolution of technical and IP issues) using existing institutional repositories at Stanford, UIUC and (TBD) Maryland
- Ingest selected participating Second Life projects (dependent on resolution of technical and IP issues) using existing institutional repositories at Stanford, UIUC and (TBD) Maryland
- Analyze institutional repositories’ capabilities to support full metadata set necessary for curation of games and interactive fiction
- Complete final project reports and recommendations
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| Key deliverables include… |
- Identification of representative types of preservation problems posed by the case set
- Development of beginning framework for characterizing game and interactive fiction by preservation problem
- Surveys of existing taxonomies for documenting game behavior and interactive fiction behaviour
- New schema to capture technical metadata and other representation information for the data formats included in our case studies
- New schema for description of Context Information for digital objects
- Recommendations on use of selected existing wrapper formats
- Archived content (selected test cases) and repository analysis
- Feedback/recommendations to LC for their national collecting plan
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