Top

Presentations/Publications


Kraus, K., Donahue. R. & Winget, M. (2009). Game Change: the Role of Professional and Amateur Cultures in Preserving Virtual Worlds. PowerPoint presentation. Digital Humanities 2009. College Park, Maryland.

Lowood, H, ed. (2009). Before It’s Too Late: A Game Preservation White Paper (written by the Game Preservation SIG of the International Game Developers Association).

Lowood, H. (July-Sept. 2009).  “Video Games in Computer Space: The Complex History of Pong,” in IEEE Annals in the History of Computing: 5-19.

Lowood, H. (2009).  “Warcraft Adventures: Texts, Replay and Machinima in a Game-Based Story World,” in Third Person: Authoring and Exploring Vast Narratives, ed. Pat Harrigan and Noah Wardrip-Fruin.  Cambridge: MIT Press: 407-27.

Donahue, R. (2009). “A Glance at the Current State of Videogame Preservation.” PowerPoint presentation. MITH Digital Dialogues, 15 September 2009. Also available as a podcast.

Lowood, H. (2009).  “Memento Mundi: Are Virtual Worlds History?” Plenary Lecture, iPres 2009 Annual Meeting, San Francisco, Calif., 5 Oct. 2009.

Donahue, R. (2009). “Preservation Strategies of the Videogame Industry (and what their users could teach them).” PowerPoint presentation. Society of American Archivists Annual Meeting. Austin, Texas. 14 August 2009.

Lowood, H. (2009). “The Ultimate Archive,” Sustainable Archives: Joint Annual Meeting of the Society of American Archivists and the Council of State Archvists, Austin, Texas, 13 August 2009.

Lowood, H. (2009).  “Preserving Virtual Worlds: Models & Community” (Panelist, via video contribution), Digital Humanities 09, Univ. Maryland, 23 June 2009.

Lowood, H. (2009).  “The Ultimate Archive,” MetaverseU conference, Stanford University, 29 May 2009

Lowood, H. (2009).  “Demiurges of the Digital: The Creation and Curation of Virtual Worlds,” Berkeley Center for New Media, UC Berkeley, 30 April 2009.

Lowood, H. (2009).  “From the Creation to the Curation of Virtual Worlds,” SHL/INVENTIO Seminar, Digital Design and/in the Arts & Humanities, Stanford Univ., 20 April 2009

Lowood, H. (2009).  “Memento Mori: The Death (or Deletion) of Avatars,” presentation for plenary panel, Avatars: Personae, Heteronyms, Pseudonyms,
3rd Annual Graduate Student Conference, Department of Comparative Literature, Stanford University, 11 April 2009.

Lwood, H. (2009).  “Demiurges of the Digital: The Creation and Curation of Virtual Worlds,” Digital Media Workshop, School of Information, Univ. of Texas, Austin, 14 Feb. 2009.

McDonough, J. (2009). The OAIS Reference Model vs the BFG 9000 (PPT). Poster session presented at GSLIS Research Showcase. Champaign, IL.

McDonough, J. (2009). Preserving Virtual Worlds. PowerPoint presentation. British Library Conference Centre, London.

McDonough, J., Kirschenbaum, M., Reside, D., Freistat, N., Jerz, D., Lowood, H., Kraus, K., Donahue, R. & Winget, M. (2009). Preserving Virtual Worlds: Models & Community (panel & paper abstracts). In Digital Humanities 2009. Conference Abstracts. University of Maryland, College Park. June 22-25, 2009, pp. 22-29.

McDonough, J. & Lowood, H. (2009). Preserving Virtual Worlds: Representations of Complex Objects and Collection Development & Interpretive Activities. PowerPoint presentation. DigCCurr 2009 Conference. Chapel Hill, NC.

Lowood, H. (Spring 2008). “Game Capture: The Machinima Archive and the History of Digital Games,” in Mediascape: Journal of Cinema and Media Studies.

Lowood, H. (2008).  “La cultura del replay. Performance, spettatorialità, gameplay,” in Schermi interattivi. Il cinema nei videogiochi, ed. Matteo Bittanti. Rome: Meltimi: 69-94.

Lowood, H. (2008).  “Replay Culture: Performance and Spectatorship in Gameplay,” in L’homo videoludens: Videojocs, textualitat i narrativa interactiva, ed. Carlos A. Scolari.  Vic: Eumo Editorial: 167-87.

Lowood, H. (2008).  “Preserving Knowledge in Virtual Worlds,” (Two-day workshop, organized with Cindy Pickering), The Summer Institute at Wallenberg Hall, Media-X, Stanford University, 7-8 Aug. 2008.

Lowood, H. (2008).  “Silicon Valley as the New Hollywood: Ampex in the Valley’s History and Archives,” Annual Conference of the Association for Recorded Sound Collections, Palo Alto, 29 March 2008.

(Maryland Institute for Technology in the Humanities (MITH) Rochester Institute of Technology (Game Design & Development) Stanford Humanities Lab U of I