Top

Presentations/Publications


PUBLICATIONS

McDonough, J., Olendorf, R., Kirschenbaum, M., Kraus, K., Reside, D., Donahue, R., Phelps, A., Egert, C., Lowood, H., & Rojo, S. (2010).  Preserving Virtual Worlds Final Report.  Available via the University of Illinois IDEALS Repository at http://hdl.handle.net/2142/17097

Forthcoming

Kraus, K. “ ‘A Counter-Friction to the Machine’: What Game Scholars, Librarians, and Archivists Can Learn from Machinimists about User Activism.”  Journal of Visual Culture (special Machinima-themed issue guest-edited by the Stanford Humanities Lab), forthcoming spring 2011.

2010

Kraus, K. Quoted in “Pac Rat: The Fight to Preserve Old Video Games from Bit Rot, Obsolescence, and Cultural Oblivion.” Atlantic Magazine, March 2010.

Kraus, K., and Donahue, R. “The Perplexing Task of Archiving Virtual Worlds.” Interview. Maryland Morning Show with Sheilah Kast, broadcast on Baltimore’s NPR member station, WYPR 88.1 FM.  3 May, 2010 http://mdmorn.wordpress.com/2010/05/03/53102-the-perplexing-task-of-archiving-virtual-worlds/

Lowood, H. “The Future of Virtual Worlds,” (with William Sims Bainbridge, Wayne Lutters and Diana Rhoten,” in: Online Worlds: The Convergence of the Real and the Virtual, ed. William Sims Bainbridge (London: Springer, 2010): 289-302.

2009

Kirschenbaum, M., and Farr, E., et al. “Digital Materiality: Preserving Access to Computers as Complete Environments.” iPres 2009 (October 2009).

Kirschenbaum, M., Tabbi, J., Grigar, D., Tata, M.A., Heckman, D., Gibbs, A., and Angel, M. “E-Ject: On the Ephemeral Nature, Genres, and Criticism of Electronic Objects.” Digital Arts and Culture 2009 (December 2009).

Lowood, H., ed. (2009). Before It’s Too Late: A Game Preservation White Paper (written by the Game Preservation SIG of the International Game Developers Association).

Lowood, H., McDonough, J., Frick, C., Renear, A. “Digital Curation of Humanistics, Multimedia Materials: Lessons Learned and Future Directions” (Panel abstract), Proceedings of DigCCurr 2009: Digital Curation – Practices, Promise & Prospects, ed. Helen R. Tibbo, et al. (Chapel Hill: School of Library and information Science, Univ. of North Carolina, 2009; distributed by Lulu Press): 42-43.

Lowood, H. “Game Counter,” in: The Object Reader, eds. Fiona Candlin and Raiford Guins (Abingdon, Eng., and New York: Routledge, 2009): 466-69.

Lowood, H. “Players are Artists,” in: The Art of Games: Nuove Frontiere tra Gioco e Bellezza, ed. Debora Ferrari and Luca Traini. (Aosta: Regione Auonoma Valle d’Aosta, 2009): 190-93. Also in Italian trans. as “I giocatore come artisti,” pp. 194-97.

Lowood, H. “Putting Politics Into Play: Three Recent Books on Virtual Worlds,” American Journal of Play 2:1 (Summer 2009)

Lowood, H. (July-Sept. 2009).  “Video Games in Computer Space: The Complex History of Pong,” in IEEE Annals in the History of Computing: 5-19.

Lowood, H. (2009).  “Warcraft Adventures: Texts, Replay and Machinima in a Game-Based Story World,” in Third Person: Authoring and Exploring Vast Narratives, ed. Pat Harrigan and Noah Wardrip-Fruin.  Cambridge: MIT Press: 407-27.

Lowood, H. guest editor, July-Sept. 2009 issue of IEEE Annals of the History of Computing.

McDonough, J. (2009).  “How will we preserve virtual worlds?” in Bart De Nil & Jeroen Walterus (Eds.), Nieuwe Perspectieven voor Digitaal Erfgoed.  Brussel: Pharo Publishing.

McDonough, J., Kirschenbaum, M., Reside, D., Freistat, N., Jerz, D., Lowood, H., Kraus, K., Donahue, R. & Winget, M. (2009). Preserving Virtual Worlds: Models & Community (panel & paper abstracts). In Digital Humanities 2009. Conference Abstracts. University of Maryland, College Park. June 22-25, 2009, pp. 22-29.

2008

Lowood, H. (2008).  “La cultura del replay. Performance, spettatorialità, gameplay,” in Schermi interattivi. Il cinema nei videogiochi, ed. Matteo Bittanti. Rome: Meltimi: 69-94.

Lowood, H. (Spring 2008). “Game Capture: The Machinima Archive and the History of Digital Games,” in Mediascape: Journal of Cinema and Media Studies.

Lowood, H. (2008).  “Replay Culture: Performance and Spectatorship in Gameplay,” in L’homo videoludens: Videojocs, textualitat i narrativa interactiva, ed. Carlos A. Scolari.  Vic: Eumo Editorial: 167-87.

MEETINGS ATTENDED

2010

June 22-24, 2010

Donahue, R. Attended Center for Intellectual Property Symposium, Washington, D.C. http://www.umuc.edu/distance/odell/cip/symposium/2010.html

March 19-20, 2010

Donahue, R. Attended New England Archivists spring meeting, University of Massachusetts in Amherst. http://www.newenglandarchivists.org/meetings/meetings.html

March 9-13, 2010

Donahue, R. Attended Game Developer’s Conference. San Francisco, CA. http://gdconf09.eventnewscenter.com/

2009

November 3, 2009

Donahue, R. “Where’s the next checkpoint?!” HacDC Lecture Series. http://hacdc.org/

October 5-6, 2009

Lowood, H. “Memento Mundi: Are Virtual Worlds History?” Plenary Lecture, iPres Sixth International Conference on Preservation of Digital Objects Joint Annual Meeting of the Society of American Archivists and the Council of State Archivists, San Francisco, CA.

September 15, 2009

Donahue, R. “A Glance at the Current State of Videogame Preservation.” PowerPoint presentation. MITH Digital Dialogues. Also available as a podcast.

August 14-16, 2009

Ruan, J., and McDonough, J. “Preserving Born-Digital Cultural Heritage in Virtual World.” Second IEEE International Symposium on IT in Medicine & Education (ITME2009)

Jinan, P.R. China

August 11-16, 2009

McDonough, J., and Lowood, H. Participated on the panel “Videogame Archives: Collecting, Preserving, and Providing Sustained Access to Complex Digital Artifacts” (http://is.gd/4y6e4).  Sustainable Archives: Joint Annual Meeting of the Society of American Archivists and the Council of State Archivists, Austin, Texas.

Lowood, H. (2009). “The Ultimate Archive,” Sustainable Archives: Joint Annual Meeting of the Society of American Archivists and the Council of State Archivists, Austin, Texas.

Donahue, R. “Do You Want to Save Your Progress? Preservation Strategies of the Videogame Industry (and What Their Users Could Teach Them)” (http://is.gd/4y3Ym). Powerpoint presentation. Sustainable Archives: Joint Annual Meeting of the Society of American Archivists and the Council of State Archivists, Austin, Texas.

August 11, 2009

Donahue, R. Attended THATcamp Austin. Participated in a videogame-related session.

June 2426, 2009

McDonough, J. “Software Preservation and the OAIS Reference Model” for the “Digital Preservation and Dynamic Content” session. NDIIPP Partners Meeting.

June 2225, 2009

McDonough, J., Lowood, H., Kirschenbaum, M., Kraus, K., and Donahue, R. Panel session, “Preserving Virtual Worlds: Models and Community.” Proposal for the panel may be found on p. 22 of the Conference Abstracts: http://www.mith2.umd.edu/dh09/wp-content/uploads/dh09_conferencepreceedings_final.pdf

Kraus, K., Donahue. R., and Winget, M. (2009). Game Change: the Role of Professional and Amateur Cultures in Preserving Virtual Worlds. PowerPoint presentation. Digital Humanities 2009, College Park, Maryland.

May 29, 2009

Lowood, H. “The Ultimate Archive,” presentation at the Metaverse U conference, Stanford University.

April 30, 2009

Lowood, H. “Demiurges of the Digital: The Creation and Curation of Virtual Worlds” presentation at the Berkeley Center for New Media, UC Berkeley.

April 26-30, 2009

Donahue, R. Attended Foundations of Digital Games. http://www.fdg2009.org/

April 2425, 2009

Play Machinima Law, http://www.law.stanford.edu/calendar/details/2831/Play%20Machinima%20Law/

April 20, 2009

Lowood, H. “From the Creation to the Curation of Virtual Worlds” presentation at the SHL/INVENTIO Seminar, Digital Design and/in the Arts & Humanities, Stanford University.

April 11, 2009

Lowood, H. “Memento Mori: The Death (or Deletion) of Avatars” presentation for plenary panel, “Avatars: Personae, Heteronyms, Pseudonyms,” at 3rd Annual Graduate Student Conference, Department of Comparative Literature, Stanford University.

April 6, 2009

McDonough, J. (2009). The OAIS Reference Model vs the BFG 9000 (PPT). Poster session presented at GSLIS Research Showcase, Champaign, IL.

April 1-3, 2009

McDonough, J, and Lowood, H. Participated on “Digital Curation of Humanistic, Multimedia Materials: Lessons Learned and Future Directions,” panel at DigCCurr 2009: Digital Curation Practice, Promise and Prospects, http://ils.unc.edu/digccurr2009/. Chapel Hill, NC.

McDonough, J. and Lowood, H. (2009). Preserving Virtual Worlds: Representations of Complex Objects and Collection Development & Interpretive Activities. PowerPoint presentation. DigCCurr 2009: Digital Curation Practice, Promise and Prospects, http://ils.unc.edu/digccurr2009/. Chapel Hill, NC.

March 23-27, 2009

Attended Game Developers Conference. Project Partners from Rochester Institute of Technology and Stanford University.

March 18-21, 2009

Kirschenbaum, M. Participated on “Textual Studies and Video Games” panel at Society for Textual Scholarship Conference.

February 14, 2009

Kraus, K. “Digital Preservation through Recreation.”  Participant and invited speaker, Digital Media Workshop, School of Information, Univ. of Texas, Austin.

Lowood, H. “Demiurges of the Digital: The Creation and Curation of Virtual Worlds,” Digital Media Workshop, School of Information, Univ. of Texas, Austin.

February 9-11, 2009

McDonough, J. “Preserving Virtual Worlds” presentation at Digital Lives Research Conference: Personal Digital Archives for the 21st Century, The British Library, London, UK.

2008

December 2008

McDonough, J. Presentation at Conferentie “Games & Erfgoed” (Games and Heritage Conference), Brussels, Belgium. Podcast and slides accessible at http://is.gd/s4t6.

October 7-8, 2008

Kraus, K., and Donahue, R. Posters presented at Partnerships in Innovation II: From Vision to Reality and Beyond, University of Maryland and National Archives and Records Administration.

August 26-30, 2008

Attended Society of American Archivists Conference, http://www.archivists.org/conference/sanfrancisco2008/

August 7-8, 2008

Lowood, H. (2008).  “Preserving Knowledge in Virtual Worlds,” Two-day workshop, organized with Cindy Pickering, The Summer Institute at Wallenberg Hall, Media-X, Stanford University.

July 8-10, 2008

McDonough, J. “Preserving Virtual Worlds” presentation as part of the “New Projects Panel.” NDIIPP Partners Meeting. Presentation is on LC’s Web site: http://www.digitalpreservation.gov/news/events/ndiipp_meetings/ndiipp08/docs/plenary_pca_mcdonough.ppt

June 25-29, 2008

Attended Digital Humanities Conference (in Oulu, Finland)

March 29, 2008

Lowood, H.  “Silicon Valley as the New Hollywood: Ampex in the Valley’s History and Archives,” Annual Conference of the Association for Recorded Sound Collections, Palo Alto.

February 28-March 1, 2008

Kraus, K. “Prim Drift, Copybots, and Folk Preservation: Three Copyright Parables about Art in the Digital Age.” Online as part of the official conference proceedings of iConference 2008, Los Angeles, CA. http://ischools.org/conference08/ic08_postconf.html

February 2008

Kraus, K. “Preserving Virtual Worlds” poster presentation. Research Review Day. College of Information Studies, University of Maryland.

February 18-19, 2008

Preserving Virtual Worlds Kick-off Meeting at Stanford.

February 16-17, 2008

Kraus, K. “Preserving the Mixed Economy of Real Life and Second Life.” Metaverse U, Stanford University, Palo Alto, CA (February 2008).

(Maryland Institute for Technology in the Humanities (MITH) Rochester Institute of Technology (Game Design & Development) Stanford Humanities Lab U of I