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Project Partners


Institution Expertise/role
UIUC (Graduate School of Library & Information Science, and UI Library) – Lead institution
http://www.lis.uiuc.edu/
http://www.library.uiuc.edu/ http://www.lis.uiuc.edu/

Leads

  • digital preservation theory and research
  • repository development and management
  • XML schema development, metadata schema and standards development
  • metadata and repository workflow implementation
  • project management
University of Maryland (Maryland Institute for Technology in the Humanities (MITH))
http://www.mith2.umd.edu

Leads

  • textual scholarship
  • notation systems
  • schema development and format-testing
  • electronic literature and Second Life subject expertise
Stanford University (Stanford Humanities Laboratory)
http://www-sul.stanford.edu/depts/hasrg/histsci/

Leads

  • computer game subject expertise, including history of digital games
  • game technology
  • software archives
  • Second Life development and subject expertise
Rochester Institute of Technology (Game Design & Development)
http://games.rit.edu

Lead

  • computer game subject expertise
  • technical expertise, including understanding game engines and emulation
Linden Lab (Second Life)
http://lindenlab.com/
  • subject expertise
  • consultant
  • Participating Second Life projects include:
    • Life to the Second Power (the Stanford and Lynn Hershman project)
    • Democracy Island (New York Law School’s Democracy Design Project, Beth Noveck)
    • The International Spaceflight Museum (Spaceflight Museum Planning Group)
(Maryland Institute for Technology in the Humanities (MITH) Rochester Institute of Technology (Game Design & Development) Stanford Humanities Lab U of I