Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by
- developing basic standards for metadata and content representation; and
- investigating preservation issues through a series of archiving case studies representing
- early games and literature and
- later interactive multi-player game environments.
Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.