Lowood, H. High-performance play: The making of machinima. Revised version submitted to A. Clarke and G. Mitchell (Eds.), Videogames and Art: Intersections and Interactions (2nd ed.) London: Intellect Books; Chicago: Univ. of Chicago Press. (orig. ed. 2007)
Lowood, H. Game history. Draft submitted to M.L. Ryan (Ed.), The Johns Hopkins Guide to Digital Media and Textuality.
Lowood, H. Animation Technology and Computer Graphics in the United States. Draft submitted to H. Slotten (Ed.), Oxford Encyclopedia of the History of Science, Medicine, and Technology in America.
Lowood, H. ‘Beyond the game’: The Olympic ideal and competitive e-sports. Draft submitted to D. Thomas & J. Fouts (Eds.), Play and politics: Games, civic engagement, and social activism.
Donahue, R. (Forthcoming 2012). Preserving the Oregon Trail (working title). Accepted by P. Hswe and E. O’Meara (Eds.), Archive Journal.
Lowood, H. (Forthcoming 2012). Galaxy game. In M. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology and Art of Gaming. ABC-Clio.
Kraus, K. M. & Donahue, R. (Forthcoming 2012). ’Do you want to save your progress?’: The role of professional and player communities in Preserving Virtual Worlds. Digital humanities quarterly.
Decker, A., Egert, C., Phelps, A., and McDonough, J. (2012, September). Technical properties of play: A technical analysis of significant properties for video game preservation. Proceedings from the 4th International IEEE Consumer Electronics Society Games Innovation Conference (IGIC 2012) (pp. 56-59). Rochester, NY.
Kirschenbaum, M. (2012, August). Choreographing the dance of the vampires: Red Storm Rising’s game plots. In K. M. Kraus (Ed.), Rough Cuts: Media and Design in Process. MediaCommons.
Lowood, H. (2012, August). Forbidden areas: The hidden archive of a virtual world. In K. M. Kraus (Ed.), Rough Cuts: Media and Design in Process. MediaCommons.
Lowood, H., Giannachi, G., Worthey, G., Price, D., Rowland, D. & Benford, S. (2012). Documenting mixed reality performance: The case of CloudPad. Digital creativity.
Kraus, K. M. (2011, August 6). When Data Disappears. New York Times.
Lowood, H. (2011). A Tecnologia Encontrada: Jogadores como inovadores na producao de machinima. In P. Moran and J. Patrocinio (Eds.), Machinima (pp. 10-15). Colecao CINUSP. Sao Paulo: Pro-Reitoria de Cultura e Extensao Universitaria da USP. (Trans. of “Found Technology.”)
Lowood, H. (2011). Memento mundi: Are virtual worlds history? In M. Winget and W. Aspray (Eds.), Digital media: Interdisciplinary perspectives on history, preservation, and ontology (pp. 3-25). Lanham, MD: Scarecrow Press.
Lowood, H. & Nitsche, M. (2011). Introduction. In H. Lowood & M. Nitsche (Eds.), The machinima reader (pp. vii-x). Cambridge, Mass.: MIT Press.
Lowood, H. (2011). Video capture: Machinima, documentation, and the history of virtual worlds. In H. Lowood & M. Nitsche (Eds.), The machinima reader (pp. 3-22). Cambridge, MA: MIT Press.
Lowood, H., Rojo, S., & Bittanti, M. (Eds.). (2011). The machinima issue of Journal of Visual Culture, 10(1).
Lowood, H. (2011). A ‘different technical approach’? Introduction to the special issue on machinima. Journal of Visual Culture, 10(1), 3-5.
Lowood, H. (2011). Perfect capture: Three takes on replay, machinima and the history of virtual worlds. Journal of Visual Culture, 10(1), 113-24.
Lowood, H., & Lenoir, T. (2011) Wirklichkeitssituation = state of reality. In R. Beil and A. Ehmann (Eds.), Serious Games: Krieg, Medien, Kunst (pp. 185-86). Ostfildern: Hathe Cantz Verlag. Excerpt from “Kriegstheater” previously published.
McDonough, J. & Olendorf, R. (2011). Saving Second Life: Issues in archiving a complex, multi-user virtual world. International Journal of Digital Curation, 6(2).
Lowood, H., Bainbridge, W.S., Lutters, W. and Rhoten, D. (2010) The Future of Virtual Worlds. In W.S. Bainbridge (Ed.), Online Worlds: The Convergence of the Real and the Virtual (pp. 289-302). London: Springer.
McDonough, J., Olendorf, R., Kirschenbaum, M., Kraus, K. M., Reside, D., Donahue, R., Phelps, A., Egert, C., Lowood, H., & Rojo, S. (2010). Preserving Virtual Worlds final report. Deposited in the Illinois Digital Environment for Access to Learning and Scholarship.
Donahue, R. (2012 November 19). Guest Lecture for HDCC105: Introduction to Digital Cultures and Creativity. University of Maryland, College Park, MD.
Donahue, R. (2012, August 18). Playing Pong in 2100. Smithsonian American Art Museum, Washington, DC. (Invited panelist)
Lowood, H. (2012, July 25). Archives and documentation of military simulation… at Stanford University. Connections Annual Interisciplinary Wargaming Conference, National Defense University, Washington, D.C.
Kirschenbaum, M. (2012, July 25). Digital curation and conflict simulation: Harpoon as a case study. Connections Annual Interisciplinary Wargaming Conference, National Defense University, Washington, D.C.
Lowood, H. (2012, June 4). Game preservation, you have met your DOOM. UC, Santa Cruz.
Kirschenbaum, M. (2012, June). Bit by bit: Born-digital humanities and special collections. 53rd Annual Preconference of the Rare Books and Manuscripts Section of the Association of College and Research Libraries, San Diego, CA. (Plenary)
Lowood, H. (2012, May 11). Virtual reality = the new Hollywood? Rasearch Meets Practice Seminar, Copenhagen Business School.
Lowood, H. (2012, April 4). Machinima: A documentary medium? University of Nevada, Reno, Department of Art. (Invited lecture)
Lowood, H. (2012, March 21). Save to continue: The state of videogame archiving and preservation. Annual Meeting of the Society for Cinema and Media Studies, Boston, MA. (Workshop panelist)
Lowood, H. (2012, March 21). Machinima: A documentary medium? Annual Meeting of the Society for Cinema and Media Studies, Boston, MA.
Kirschenbaum, M. (2012, March). From stone age to the digital age. DC Read-In, Waltha T. Daniel/Shaw Library, Washington, D.C. (Invited panelist)
McDonough, J. (2012, January 4-7). Knee-deep in the data: Practical problems in applying the OAIS reference model to the preservation of computer games [pdf]. Proceedings of the 45th Hawaii International Conference On System Sciences (HICSS), Maui, HI.
Lowood, H. (2011, November 19). Keynote speech. Machinima Expo 2011, Second Life.
Lowood, H. (2011, June 24). Early academic (computer) games: A few observations. Games and Biology – Creator’s Conference. Stanford University, Palo Alto, CA.
Lowood, H., Giannachi, G., Rowland, D., Beford, S., Price, D. (2011, June 21). CloudPad: A cloud-based documentation and archiving tool for mixed reality artworks. Digital Humanities 2011, Stanford, CA.
Kirschenbaum, M. (2011, June). Checksums: Digital materiality in the archive. Digital Humanities 2011, Stanford, CA.
Kirschenbaum, M. (2011, June). Digital humanities archive fever. Digital Humanities Summer Institute, University of Victoria. (Keynote)
Lowood, H. (2011, April 29). Life squared: Archiving the virtual archive. For panel on virtual worlds in archival settings. Annual General Meeting of the Society of California Archivists, San José, CA.
Kirschenbaum, M. (2011, April). Born-digital humanities: toward a new research agenda. UCLA. (Breslauer Lecture)
Kraus, K. M. (2011, March 18). Game change: Archives and significant properties. Society for Textual Scholarship Conference. Penn State University, State College, PA.
Lowood, H. (2011, March 13). Ten games you need to play: The digital game canon. PAX-East 2011, Boston, MA. (Panelist)
Kirschenbaum, M. (2011, March). What is 21st century textual scholarship? Society for Textual Scholarship Conference. Penn State University, State College, PA. (Invited panelist)
Donahue, Rachel. (2011, January). Critical existence assistance: Keeping old games alive. Music and Games Festival 9, Alexandria, VA.
Donahue, R. (2011). Guest Lecture for MUSIC2570/4510. University of Virginia.
Lowood, H. (2010, November 13). Video capture: Machinima, documentation, and the history of virtual worlds. Re-Imagining the Archive: Remapping and Remixing Traditional Models in the Digital Era, conference organized by the UCLA Film & Television Archive and UCLA Moving Image Archive Studies Program, Los Angeles, CA.
Lowood, Henry. (2010, October 8). Video capture: Machinima, documentation, and the history of virtual worlds. Disciplines Converge: Representing Videogames for Preservation and Cultural Access, Symposium, University of Texas at Austin, School of Information, Austin, TX.
Lowood, H. (2010, September 25). Joga bonito: beautiful play, sports, and digital games. F.R.O.G. 2010, Future and Reality of Gaming, Vienna, Austria.
Lowood, H. (2010, June 21). Before it’s too late: The preservation of digital games . Foundations of Digital Games 2010, Monterey, CA. (Panelist and organizer)
Lowood, H. (2010, May 28). E-sports and cyberathleticism workshop: European edition. IT University of Copenhagen, Denmark. (Panel moderator)
Lowood, H. (2010, May 26-28). Acting together on technological playing fields: Computer games, e-sports, and team play. Ph.D. course, Center for Computer Games Research, IT University of Copenhagen, Denmark. (Invited faculty)